;Display an image of the computer background

.db 1, 12, 30, 0, 0


; Width:96 Height:30 (360 bytes)
	.db %11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111
	.db %10110111,%01001100,%11100100,%11111111,%11011011,%01111101,%11111111,%11011011,%11111111,%11111110,%01110011,%11101111
	.db %11011111,%11011111,%11110110,%01010000,%01100111,%11011111,%10101111,%11100110,%00001010,%00111011,%11111111,%01011011
	.db %11011111,%11100110,%01110110,%11100000,%00111111,%11011111,%11101101,%11111100,%00000111,%01001010,%10000111,%11101111
	.db %11011101,%11001111,%11111111,%11000000,%00011111,%11101111,%11011111,%00111000,%00000011,%01111101,%00110011,%11110011
	.db %11101111,%11001111,%10011111,%11000000,%00011111,%11011010,%01111111,%10111000,%00000011,%00001111,%10100000,%10010101
	.db %11111111,%00110111,%10101100,%11000000,%00001111,%01111011,%11111011,%11110000,%00000011,%10111100,%01110010,%11101011
	.db %10101011,%11100110,%01111101,%10101000,%00001100,%11111111,%11101110,%11110000,%00010101,%00111111,%01001011,%01101111
	.db %10111111,%11111111,%11111111,%11010100,%00001111,%11111111,%11111111,%11110000,%00101011,%11111111,%11111111,%11111011
	.db %11111000,%00000000,%00000011,%11101010,%00011111,%00000000,%00000000,%01111000,%01010111,%11000000,%00000000,%00011011
	.db %11010111,%11111111,%11111101,%11110101,%01011110,%11111111,%11111111,%10111010,%10101111,%10111111,%11111111,%11101011
	.db %10110100,%00000000,%00000101,%01111010,%10111110,%10000000,%00000000,%10111101,%01011110,%10100000,%00000000,%00101101
	.db %11110100,%00011111,%00000101,%11111101,%01111110,%10000000,%00000000,%10111110,%10111111,%10100000,%11111000,%00101111
	.db %11110100,%00100000,%10000101,%00111111,%10011110,%10000000,%00000000,%10111001,%11111100,%10100001,%00000100,%00101111
	.db %10010100,%01100000,%01000101,%10110111,%00101110,%10000000,%00000000,%10110001,%11101111,%10100010,%00000110,%00101001
	.db %11110100,%10110000,%00100101,%01100110,%01111110,%10000000,%00000000,%10111111,%11011111,%10100100,%00001101,%00101111
	.db %11010100,%10011000,%00100101,%10101101,%10110110,%10000000,%00000000,%10111111,%01111001,%10100100,%00011001,%00101011
	.db %10010101,%00001100,%00010101,%11111111,%11111110,%10000000,%00000000,%10111111,%11111001,%10101000,%00110000,%10101001
	.db %11110101,%00000110,%00010101,%11111111,%11010110,%10000000,%00000000,%10101010,%10100111,%10101000,%01100000,%10101111
	.db %10110101,%00000000,%00010101,%11111000,%00011110,%10000000,%00000000,%10111110,%01001111,%10101000,%00000000,%10101101
	.db %11110100,%10000000,%00100101,%11100101,%01111110,%10000000,%00000000,%10110111,%11110111,%10100100,%00000001,%00101111
	.db %11010100,%10000000,%00100101,%01111111,%01111110,%10000000,%00000000,%10100001,%10000111,%10100100,%00000001,%00101011
	.db %11110100,%01000000,%01000101,%10111011,%11011110,%10000000,%00000000,%10101101,%11110111,%10100010,%00000010,%00101111
	.db %11110100,%00100000,%10000101,%11111101,%00101110,%10000000,%00000000,%10111110,%11101111,%10100001,%00000100,%00101111
	.db %11010100,%00011111,%00000101,%11111101,%10010110,%10000000,%00000000,%10110100,%10001111,%10100000,%11111000,%00101011
	.db %10110100,%00000000,%00000101,%00111111,%01101110,%10000000,%00000000,%10101111,%11101101,%10100000,%00000000,%00101101
	.db %11010111,%11111111,%11111101,%11110010,%11111010,%11111111,%11111111,%10110110,%10111011,%10111111,%11111111,%11101011
	.db %11110111,%11111111,%11111101,%11111111,%01001110,%11111111,%11111111,%10101010,%11001111,%10111111,%11111111,%11101111
	.db %10110111,%11111111,%11111101,%11101111,%10111110,%11111111,%11111111,%10100111,%10111111,%10111111,%11111111,%11101101
	.db %11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111


;Display a lamp

.db 1, 2, 24, 4, 33

; Width:16 Height:24 (48 bytes)
	.db %00011110,%00000000
	.db %00110011,%00000000
	.db %00101101,%00000000
	.db %01000000,%10000000
	.db %01000000,%10000000
	.db %10100001,%01000000
	.db %10011110,%01000000
	.db %01000000,%10000000
	.db %00111111,%00000000
	.db %00001100,%00000000
	.db %00001100,%00000000
	.db %00001100,%00000000
	.db %00001100,%00000000
	.db %00001100,%00000000
	.db %00001100,%00000000
	.db %00001100,%00000000
	.db %00001100,%00000000
	.db %00001100,%00000000
	.db %00010010,%00000000
	.db %00100001,%00000000
	.db %01100001,%10000000
	.db %01011110,%10000000
	.db %01000000,%10000000
	.db %00111111,%00000000


;Display the table

.db 1, 2, 17, 75, 46

; Width:16 Height:17 (34 bytes)
	.db %00001100,%00000000
	.db %00010011,%11000000
	.db %00111111,%00111100
	.db %01010010,%00000010
	.db %10001100,%00000001
	.db %10000000,%00000001
	.db %11000000,%00000011
	.db %10111000,%00011101
	.db %01000111,%11100010
	.db %00111100,%00111100
	.db %00000011,%11000000
	.db %00000001,%10000000
	.db %00000001,%10000000
	.db %00000001,%10000000
	.db %00000110,%01100000
	.db %00001000,%00010000
	.db %00001111,%11110000

;The cutscene starts with Corson facing the wall, with his
;hands behind him.

.db 1, 3, 30, 26, 34

; Width:24 Height:30 (90 bytes)
	.db %00001111,%11000000,%00000000
	.db %00010000,%00100000,%00000000
	.db %00100000,%00010000,%00000000
	.db %01011100,%00001000,%00000000
	.db %01000010,%00001000,%00000000
	.db %01001000,%00001000,%00000000
	.db %10001000,%00000100,%00000000
	.db %10000000,%00000100,%00000000
	.db %10000000,%00000100,%00000000
	.db %01000000,%00001000,%00000000
	.db %00100000,%00010000,%00000000
	.db %00010000,%00111111,%11111000
	.db %00001111,%11000000,%00011000
	.db %00010000,%01111111,%11101000
	.db %00100100,%00101010,%10101000
	.db %00101000,%00011111,%11101000
	.db %00100000,%00011010,%10101000
	.db %00100100,%10011111,%11101000
	.db %00100100,%10011010,%00011000
	.db %01000010,%01010111,%11111000
	.db %01000001,%00100100,%10000000
	.db %01000000,%10011111,%11100000
	.db %01001000,%01111000,%00100000
	.db %01010000,%00001000,%00010000
	.db %10010001,%00000111,%11110000
	.db %10001000,%10000100,%00000000
	.db %10000000,%01100100,%00000000
	.db %01111100,%00001000,%00000000
	.db %00011111,%11110000,%00000000
	.db %00001111,%11000000,%00000000


;Pause for 2.5 seconds.  Then we will display a sound icon
;indicating the doorbell has been rung.

	.db 2
	.dw 300	;Pause for about 2.4

;Display a doorbell sound

.db 1, 2,12,88,31

	.db %01000000
	.db %00110000
	.db %00001000
	.db %00000110
	.db %11000001
	.db %00111100
	.db %00000011
	.db %00000000
	.db %00000000
	.db %00001111
	.db %01110000
	.db %00000000


;Pause for .5 seconds, and then erase the doorbell.  Repeat.

.db 2
.dw 60

.db 1, 2,12,88,31

.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000

.db 2
.dw 60


.db 1, 2,12,88,31

	.db %01000000
	.db %00110000
	.db %00001000
	.db %00000110
	.db %11000001
	.db %00111100
	.db %00000011
	.db %00000000
	.db %00000000
	.db %00001111
	.db %01110000
	.db %00000000


;Pause for .5 seconds, and then erase the doorbell.  Repeat.

.db 2
.dw 60

.db 1, 2,12,88,31

.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000

.db 2
.dw 60


.db 1,2,12,88,31

	.db %01000000
	.db %00110000
	.db %00001000
	.db %00000110
	.db %11000001
	.db %00111100
	.db %00000011
	.db %00000000
	.db %00000000
	.db %00001111
	.db %01110000
	.db %00000000


;Pause for .5 seconds, and then erase the doorbell.  Repeat.

.db 2
.dw 60

.db 1, 2,12,88,31

.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000

.db 2
.dw 180


;Corson will say something.

.db 0, 0	;Corson's protrait is sprite number 0.

.db "COME/IN", 250, 251

.db 2
.dw 90


;Zalron comes in

.db 1, 2, 33, 53, 32

	.db %00000111,%11000000
	.db %00011111,%11110000
	.db %00111111,%11111000
	.db %01111111,%11111000
	.db %01100000,%10111100
	.db %01011100,%01011100
	.db %10101010,%00101100
	.db %10001000,%00011100
	.db %10000000,%00000100
	.db %10000000,%00000100
	.db %01011110,%00001000
	.db %00100000,%00010000
	.db %00011111,%11100000
	.db %00010000,%00100000
	.db %00100100,%00010000
	.db %00101000,%00001000
	.db %00101000,%00001000
	.db %00100000,%00001000
	.db %00100010,%10001000
	.db %00100010,%10000100
	.db %01000100,%10010010
	.db %01000101,%00100010
	.db %01001001,%00100010
	.db %01000110,%00100010
	.db %01010000,%00010010
	.db %01010000,%00000010
	.db %10010000,%11000010
	.db %10001000,%00100010
	.db %10000000,%00010010
	.db %01110000,%00000100
	.db %00111000,%00000100
	.db %00111111,%11111000
	.db %00011111,%11100000

.db 2
.dw 180

;Zalron talks

.db 0, 1
.db "CORSON./YOU/SENT/FOR/ME@", 250, 251

.db 2
.dw 60

;Corson Turns Around






